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Old 09-10-2021, 08:46 PM   #41
Fred Brackin
 
Join Date: Aug 2007
Default Re: Guns! Guns! Guns! and GURPS

Quote:
Originally Posted by DataPacRat View Post
Okay, good; we've got a physical mechanism for capping damage. Now - how do we figure out what number to cap said damage at?
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With a wire-bound Taser the way to make it lethal would be to increase the amperage from 4 milliamps to 8 miliamps. in normal use milliamperage is carefully limited to 4 (non-lethal we hope). Some of the Tasers that have produced fatal results may have been over specifictions for milliamperage or maybe zapping people with electiricty is inherently unsafe for at least a small number.

......and yes, energy measured in milliamperage is not much. Taser and electric contact stunners get dozen or even hundreds of activation off a 9 volt battery.

Luke Campbell (a working high energy physicist and occaisional poster here) did once tell me that lethal electrolaser charges would require keepign the channel open 10x as long to let the charge penetrate into the heart instead of only reaching the skeletal muscles. I don't know if this would take 10x as much energy but virtually all the energy used goes into creating the ionized channel.

So neither the 3G3 or the old Gurps ve2 rules for creation of electrolasers are scientifically rigorous.
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