Quote:
Originally Posted by Pursuivant
Possibly my favorite GURPS advantage, for all its flaws.
GURPS 4E Powers basically made Magery "generic" by inventing the Power Talent advantage. That invites the possibility of "Power Talent Level 0" which allows access to certain powers without giving a bonus to use or sense them.
The introduction of Detect also makes Magery 0 a bit hinky since any level of Magery essentially gives you Detect (Magic, Limitation: Vague) which is worth 5 points. That implies that Magery 0 contains a 5-point Unusual Background (Can Use Magic), which means that Power Talent 0 should cost 5 points and is actually a UB.
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I addressed this in my Supernatural Energy article for the last Pyramid kickstarter.