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Old 04-11-2021, 06:18 AM   #5
WingedKagouti
 
Join Date: Oct 2007
Default Re: [Basic] Advantage of the Week: Magery

Quote:
Originally Posted by Pursuivant View Post
GURPS 4E Powers basically made Magery "generic" by inventing the Power Talent advantage. That invites the possibility of "Power Talent Level 0" which allows access to certain powers without giving a bonus to use or sense them.

The introduction of Detect also makes Magery 0 a bit hinky since any level of Magery essentially gives you Detect (Magic, Limitation: Vague) which is worth 5 points. That implies that Magery 0 contains a 5-point Unusual Background (Can Use Magic), which means that Power Talent 0 should cost 5 points and is actually a UB.
It's worth noting that Magery was used way before Talent was ever implemented as a generic advantage, and the costing of it would probably be adjusted heavily if it was a 4E invention based on Talent. Magery is at least partially costed to allow for a broader scope of abilities for Mage PCs, especially with the 100 point default for PCs in 3E where 25/35 points for Magery 2/3 + 30/45 points for IQ 13/14 would still devour most of the budget.
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