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Old 08-03-2011, 05:33 PM   #16
pup67vargr
 
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Join Date: Jun 2011
Location: Arkansas
Default Re: Discussion for new GURPS Traveller PbP game

Quote:
Originally Posted by rasimus View Post
For a 200 dTon Hero class Private Merchant, they would be:
Crew: Command (3 officers - captain, pilot/navigator, communications/sensors), Engineering (1 officer), Specialist (1 petty officer - usually a Vilani interpreter or guide), Passenger Service [Purser/Steward] (1 officer), Cargo [Cargomaster] (1 petty officer), Medical (1 petty officer)

You may be able to combine some roles. The Comm/Sensors officer and Specialist might be collapsed to one role. The Purser and Medical could be collapsed with a steward with the equivalent of EMT training because the purser/steward normally receives some training in medical equipment like life support and low berths anyway. Alternately, on a small vessel the steward could also be the cargomaster... especially if the role is filled by a Vilani, or an especially adept individual. (If you collapse to six crew, each of three people would only need two characters each: one member of the bridge crew, and one other. And, as a bonus, each character would earn just a little more cash per trip. :-) )

It would be helpful if at least one individual receive at least a little training to help out that poor single sophant in Engineering on occasion too.
Where'd you come from, Rasimus? The three we had were: doulos05, sn0wball, and MisterJuan. Are you an alter ego of one of them, or are you a Fourth hopeful, or are you just dropping in to be helpful? :-) By the way, Thanks for that!

Like I said before, if someone wants to play a full-fledged Doctor, I have no problem making the medical chief an officer. If we collapse the crew to:

Officer #1 Pilot/Captain(?),
Officer #2 Sensors/Commo/Captain(?), - one of these first two probably should be the captain.
Officer #3 Engineering,
Petty Officer #1 Steward-Purser/Cargo Master,
Petty Officer #2 Specialist/Interpreter/Asst. Engineer,
Petty Officer #3 Physician's Assistant.


That way we cover everything with only 2 characters apiece, one officer, one petty officer.

As an alternative, the Sensor/Commo crewman could be a Petty Officer and the Ship's Surgeon could be an Officer.

(Of course, if Rasimus is indeed our fourth player, then we split off Pilot from Captain and Asst. Engineer from Specialist/Interpreter.)

Oh, and We'll need one or two gunners, as well, preferably with at least one backup for each of them, also, but these duties can be added to any crewmember except for the pilot and captain.

Last edited by pup67vargr; 08-04-2011 at 12:05 AM.
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