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Old 08-03-2011, 09:57 AM   #14
rasimus
 
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Join Date: Jun 2007
Location: Mid-Atlantic Region, USA
Default Re: Discussion for new GURPS Traveller PbP game

Quote:
Originally Posted by MisterJuan View Post
What are the actual "jobs" on the ship itself?
For a 200 dTon Hero class Private Merchant, they would be:
Crew: Command (3 officers - captain, pilot/navigator, communications/sensors), Engineering (1 officer), Specialist (1 petty officer - usually a Vilani interpreter or guide), Passenger Service [Purser/Steward] (1 officer), Cargo [Cargomaster] (1 petty officer), Medical (1 petty officer)

You may be able to combine some roles. The Comm/Sensors officer and Specialist might be collapsed to one role. The Purser and Medical could be collapsed with a steward with the equivalent of EMT training because the purser/steward normally receives some training in medical equipment like life support and low berths anyway. Alternately, on a small vessel the steward could also be the cargomaster... especially if the role is filled by a Vilani, or an especially adept individual. (If you collapse to six crew, each of three people would only need two characters each: one member of the bridge crew, and one other. And, as a bonus, each character would earn just a little more cash per trip. :-) )

It would be helpful if at least one individual receive at least a little training to help out that poor single sophant in Engineering on occasion too.
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