View Single Post
Old 05-05-2021, 09:13 PM   #5
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Shifting multihex figures

Quote:
Originally Posted by Shostak View Post
In the absence of a good articulating 7-hex dragon counter you can use two 4-hex counters that overlap to make a 7-hex one and allow it to pivot at the center point. That makes them at least somewhat more able to move satisfyingly on the board.
Ah, yes, so that's why you mentioned articulated wyrms in the other thread. I play online, with images as counters, so this could be done. It would be fiddly (having to move both pieces about the board), but it could be done. I'll consider that hack.

Thanks, Shostak.
phiwum is offline   Reply With Quote