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Old 05-02-2022, 10:30 AM   #3
Shostak
 
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Join Date: Oct 2015
Location: New England
Default Re: Environmental Talents

It's an interesting idea, David, especially how a character can't have encyclopedic knowledge of flora and fauna without also knowing about the environment in which it lives.

Some skills will be transferable across environments, though. For instance, climbing involves being able to spot and use toeholds and fingerholds, which can just as easily be on a labyrinth wall as they can on a tree. And knowing how to purify water isn't going to change much whether you are in arid uplands or a swamp. I can see Alertness remaining a distinct talent that could give a bonus to spotting spoor, loose pavers, etc. Similarly, I'd recommend against rolling Silent Movement and Stealth into an environmental talent.

Also, increasingly I'm of the opinion that IQ prerequisites for nearly all talents should be abandoned. Why should Desert be IQ 9 but Forest is 11?
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