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Old 03-30-2022, 09:41 AM   #20
Eric Funk
 
Join Date: Oct 2005
Location: Earth
Default Re: Which skills are worh raising really high?

Quote:
Originally Posted by khorboth View Post
You are clearly playing much higher point-value games than me. I have never seen a skill hit 40, and precious few in the 30s.

For characters without superpowers, 500 points is really high in my group. And 250-350 is much more common.

But it sounds like you're having fun. Don't let me put a damper on it.
Well,
[20] Guns DX+5
[1] Weapon Bond +1

Weapon Balanced +1
Hand-matched Ammo +2 Acc, Fine Ammo (acc)+1

Aim+2
Scope+3
very Fine Weapon Acc +7

= 32 effective skill...

Add magic such as Accuracy (+2 on ammo is available for only 100$/bullet) you can get to effective skill 38...



I admit for melee it is less easy, but for specific techniques high levels are still achievable:


[6] Disarming Technique at StafF+5 (MA70)
[0] Small racial template SM-1 (no cp cost). Foe is SM+3 giant : +4 to hit.
[16] Staff @DX+5
[1] Weapon Bond +1
[1] Shield skill --> rimmed shield gives +1 to disarm attempts (LowtechCompanion2)

Balanced +1
Sodegarami/Sasumata hook staff (MA229) (no -2 to disarming as it is done by its hook)

Evaluate +2

=skill 29

Then add a magical weapon...
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