Quote:
Originally Posted by adaman14
Very GM dependent so the game I am in is a series of checks, albeit with modifiers but it is becoming tedious and a comedy of errors. Not much time to adventure.
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Maybe you should suggest that your gm read this forum, pointing him to this thread. I have very few rolls outside of combat or other stressful situations. For example, riding a normal riding horse at night in a major thunderstorm.
One fun alternate rule from Pyramid was called "taking it to 11". I use this for many non-combat situations. All skill rolls are assumed to be 11. No more rolling, but the players need to learn their bonuses. Things go faster.
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