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Old 11-01-2008, 10:42 PM   #5
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Join Date: Jul 2005
Default Re: Munchkin Quest - starting at different levels

Originally Posted by MIB2826
At Spiel the demo players decided to start at level 5 and reduce the number of movement points to two (from three).

At level 5 your d10 powers are more likely to come into play, and you will be more able to win combats.

Reducing the number of move to two means that player turns are shorter. Thus players don't have to wait so long for their turn to come up.

Yesterday I played a game with this setup and we ended the game with a joined win in 2 hours.
Thanks for the suggestion. I wouldn't have thought of reducing the movement points. I'll go with starting at level 5 and reducing the movement points as you've suggested. Any other recommendations?
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