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Old 10-05-2018, 04:58 PM   #6
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Join Date: Sep 2018
Location: North Texas
Default Re: Jobs and critical success/failure

Originally Posted by Helborn View Post
Omission (may have resulted from my own error - whatever the source, it's important to play balance): " . . . give him enough experience points to raise one attribute, or 1,000 experience points, whichever is less."

This was originally printed in Space Gamer #29 July 1980.

add: In essence, there was never a give-away as a result of Jobs rolls after the first few attribute gains.
I like that, though the XP number would probably have to be adjusted to fit with the new rules.
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