Quote:
Originally Posted by hcobb
2 XP per job success moves the non-combat NPCs up one job level every five years, which is about right to fill in the various levels of the organizations.
If they get much more XPs then they'd all be captains of the guard (or whatever) and if they get much less then there would be no captains.
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To clarify, I believe this is a suggested house rule - not anything found in either original or legacy edition rules.