Thanks for the answers, vicky.
The reason I put those question was my wish to find a way to Break Free via skill, not brute force. +5 for two-handed grip can prevent most attempts to Break Free unless grappled character will find an opportunity to mitigate that modifier. Throws don't always work, e.g. enemy can be in kneeling posture.
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I'm not 100% sure. It seems logical that yes, once you succeed with all the rolls and the enemy fails all the defences.
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B403 states that
crippling the arm will force enemy to drop anything he could hold in his hand. That's why I'm not sure if authors suggested that Arm Lock automatically ruins enemy's grip.
The other way for "skill-based" breaking free I can suggest is spinning the enemy (MA118). Perhaps he won't be able to maintain his grip with his arm pushed against his back. I don't know if it's "rule-legal", but it sounds logical.