Re: Has anyone considered playing on Loren'dil?
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Originally Posted by Apollonian
Eh... I'd probably set up some big campaign arc about a necromantic blight afflicting the trees and the quests to figure out how to stop it. Given my players, they'd be a mix of halflings and centaurs. Probably have the blight be a false-flag operation conducted by someone trying to spark a war between the woodsfolk and the plainsfolk for Reasons.
Also might lean into the colossal trees bit and go with actual mountain-sized trees, and use a couple of them as living cities for the halflings. I like my fantasy to be pretty fantastic sometimes.
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Don't necessarily need magic to cause problems. Living trees likely have predators or parasites. Anomalously frequent infestations could add some intrigue to the campaign.
Of course magic could magnify mundane threats.
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