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Old 05-20-2022, 01:08 AM   #8
Michael Thayne
 
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Join Date: May 2010
Default Re: [Martial Arts] New perk idea: Two and a Half Hands

Quote:
Originally Posted by Polydamas View Post
But so far I do not see a problem, I just see a way in which this perk makes a fighter more effective and removes an interesting, tactically meaningful choice (one-handed or two?)

It reminds me of how D&D 3e handles bastard swords: pay a Feat, get a one-handed weapon which does the next larger die than ordinary people's weapon. Mechanically simple and balanced but boring!
Hmmm. I do sort of see where you're coming from, though the status quo is that GURPS strongly disincentivizes trying to master both one-handed and two-handed sword use. At first I thought you could address this issue with the Weapon Adaptation perk, but Weapon Adaptation really isn't designed for this. There might be a third option I'm overlooking though.
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