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Old 04-23-2017, 07:33 AM   #6
malloyd
 
Join Date: Jun 2006
Default Re: Balanced games for archers

Quote:
Originally Posted by simply Nathan View Post
Yeah, you could just do what videogame RPGs tend to do and just ignore range and ammunition as factors both ways.
Maybe you can just turn it into a melee weapon - imagine a Melee Bow skill that lets you use a bow as a weapon without a ready maneuver or available arrows to "reload", doesn't take range penalties, but has a maximum range of 5 hexes or so. Effectively it's a virtual pole arm or long jet. No it isn't remotely realistic, but that's sort of the point.
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