Quote:
Originally Posted by sir_pudding
I just had a thought:
How about ditch the entire rule altogether and replace it with:
Whenever you successfully parry an unarmed attack with a weapon you may ignore the hit location penalty (or possibly just halve it) if on your next turn you attack the same limb (or maw or whatever) that was used to attack.
Can't most of those (if not all) of those defenses just as easily be Ripostes, Counterattacks, or Wait (Stop-Hits) as successful parries in GURPS terms?
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Actually, I like that idea a lot. It makes sense, even if it breaks up the flow. If you want to attack multiple places, take Riposte, counter attack, etc.