I just had a thought:
How about ditch the entire rule altogether and replace it with:
Whenever you successfully parry an unarmed attack with a weapon you may ignore the hit location penalty (or possibly just halve it) if on your next turn you attack the same limb (or maw or whatever) that was used to attack.
Quote:
Originally Posted by Toadkiller_Dog
But humorous fechtbuch pictures of being losing a hand or arm(s) to swords influenced some of the rules in GURPS Martial Arts.
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Can't most of those (if not all) of those defenses just as easily be Ripostes, Counterattacks, or Wait (Stop-Hits) as successful parries in GURPS terms?