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Old 08-01-2021, 02:40 AM   #8
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: bullfighter skills

Quote:
Originally Posted by Pursuivant View Post
Rather than all these skills, consider Professional Skill (Bullfighter).

If the GM is willing it could give you the benefits of Animal Handling when dealing with fighting bulls, Broadword when making All-Out Attacks to the bull's Vitals, Cloak when attempting to enrage, direct, or distract it, and Karate when attempting to Dodge its horns.

Also consider that matadors work their way up from being picadors and/or banderilleros. The former gives them Riding and Spear skill, the latter Knife.

All should have Performance.
I wouldn't recommend that approach. Professional skills in GURPS never include weapon/combat skills; Soldier, for example, doesn't include Shield, Spear, Shortsword, Lance, Polearm, or any specialty of Guns. So you would have to take at least Broadsword, Cloak, and Karate, and on your accounting also Spear (or Lance?) and Knife. You don't get much simplification if you still have to buy those skills.
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