Re: Characters starting at advanced age
Longevity and good HT can easily negate the disadvantage no problem. If you know the exact length of the campaign (you said tens of years) you could ignore aging rolls, or even let the player get points back for attribute loss. There is also surgery/magic/plot devices that can undo aging. And they can just put points back into attributes to forsake aging.
But I'd talk with your players, see what they think of the campaign and about aging being a part of it. If someone both wants to play someone old and thinks aging is unfair, either offer that Longevity is only a point, or just make it a quirk that they are that old. Anything more is probably overkill (/free points).
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Originally Posted by cosmicfish
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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