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Old 11-09-2018, 12:22 AM   #52
zot
 
Join Date: May 2018
Default Re: One on One simulation

Quote:
Originally Posted by RobW View Post
Agh, sorry for all the questions, I just find this sim very interesting.

If we take the top 40pt fighter with a Win rate of 91%:
ST9,DX20,IQ13,Rapier,No Armor,M.Fencer,Florentine,Shrewd.

Does this mean he is using two rapiers, shrewd attacks with both? So that his first attack is at adjDX=20-4 = 16 for 2D+2 damage, and his second is at adjDX = 20-4-4 = 12 also for 2D+2 damage.

I guess I'm surprised this figure would have a win rate of 90%, as I would have thought if pole weapons go first -- and he isn't defending -- he would lose regularly even if not usually to the pole weapons. If he is defending the first charge, that would be very effective, although still suffering 5% auto-hits with little ST or armor. (I see the nemesis is a poleaxe)

Also his first rapier will be hitting for 2D+2, and that's good damage but it will frequently fail to knock the opponent down. And then Mr Rapiers is at high risk of being knocked down himself by his opponents first attack, before his second rapier at adjDX 12 happens.
That warrior does use an extra attack with the second one at -4DX but a master gets 1d+2 extra damage for shrewd attacks so his attacks are a whopping 2d+4, giving them better average damage than a battle axe!

Another thing to consider is that enemies get -3DX to attack them with melee weapons.

However, I noticed that the armor value was fishy for this warrior and that led to finding at least 3 bugs in my code. Thanks, this is very helpful!

Had to rerun all the simulations many times to find/fix these bugs :(.

The rate dropped to 89% :).
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