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Old 05-12-2021, 02:00 PM   #99
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Realm Management examples

Quote:
Originally Posted by Artos74 View Post
no doubt your work is amazing. is it a "guidelines' book"? if so, perhaps, using old GURPS Fantasy, Space and Adaptions with other RPG systems could permit to "randomly" decide how many RP a territory can be worth.

For example:
-slipping RP, p.7, in more narrow branches of "production"
- calculating RP with a base of pro capita income explained in Space
- calculating RP with Start Revenue or Realm Value
- calculating base RP as above then modify them with TL, Administration Rolls,IR (manufacturing), OR (trading)
It's meant to be fairly self-contained. You really only need it and the Basic Set. Other books are helpful, but not required. I considered both random and fixed methods when I started out, but as I said. It didn't work for me. It'll probably appear in my designer's notes whenever I write those.

Quote:
Originally Posted by Artos74 View Post
I repeat, your work is a masterpiece, like i didnt see since D&D Rules Cyclopedia and Castles&Ruins, so i hope i dont look like a bothering one
Thank you! It's nice to hear that. I spent a lot of time getting it right during one of the hardest moments of my personal life.

Quote:
Originally Posted by ericthered View Post
One thing to understand about resource points is that they are ephemeral rather than fixed. Once a realm generates or purchases a resource point, it has it until it is spent, at which point its gone. It has no future effect on the game.
Eric has it right - they are something that only matters when you begin, not so much when you play because they go away or can be regained fairly easily by taking actions.
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