View Single Post
Old 02-18-2020, 07:09 PM   #1
Join Date: Feb 2016
Default Corruption and Insanity [Horror/Thaumatology]

Within Horror, we are introduced to the Corruption system, which is just a variation of the Meditative Magic system of Fantasy. In short, characters may accept corruption instead of paying FP, but they may suffer 1 CP would of disadvantages for every 25 corruption that they accumulate (they may bleed off corruption by engaging in good acts). Of course, this is just one of the bad methods of avoiding FP cost, other methods include Spirit-Assisted magic and Threshold-Limited magic.

A related concept would be an Insanity system. An Insanity system would function similarly to a Corruption system, except that the character could accumulate 1 CP of disadvantages for every 25 insanity that they accumulate (they may bleed off insanity through rest or psychotherapy). If such a system existed along side a Corruption system, the Insanity system might give mundane disadvantages while the Corruption system might give supernatural disadvantages.

Imagine a modern day setting with secret magic. The magical system is RPM, but characters would have to 'gamble' Corruption or Insanity with every gathering roll. If the characters succeeds, they accumulate twice their margin of success, up to twice the amount gambled (doubled on a critical success). If the character loses, they gain Corruption or Insanity equal to the amount gambled (doubled on a critical failure, in addition to the normal effects of a failure (or critical failure). Magic cannot reduce Corruption or Madness.

What would be the consequences of such a magical system? Do you think magicians would be careful and subtle or corrupt and insane? How would you play a magical character in such a setting?
AlexanderHowl is offline   Reply With Quote