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Old 06-16-2020, 03:08 AM   #32
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Meteoric iron immunities

Quote:
Originally Posted by AlexanderHowl View Post
A TL5+ civilization might be able to produce small batches of meteoric iron through teleportation, though it would be expensive and difficult. On average, only five percent of the original object makes it to the ground, so you could need to teleport a 80 pound object to get 4 pounds of meteoric iron. The Karman line is 100 km up, which would be a base 9 energy and -6 to skill, increasing to 18 energy and -12 to skill with Teleport Other.
The Karman Line is arbitrary, and there's no guarantee it will make any sense on a fantasy world.

One exotic 'pocket universe' my normally SF campaign wandered through had a world on a disk (think like a CD or a vinyl record, complete with whole in the middle), flying ships on the 'sea of air' in that central hole, and a "clearly artificial" (as one player decided) sun circling in it in on a path that was definitely not a conventional gravitational orbit. They had reason to suspect that the atmosphere went all the way up to at least the moon (on another not-an-orbit path not much lower than the sun's).

Quote:
Now, for the economics to work, you would the mage would need to earn a Very Wealthy wage, the gatherers would need to earn a Comfortable wage, and the mundane participants an Average wage. At TL5, that would be around $1.7 million per year, or exactly $11 per pound. Since they would not have an easy way of finding meteoric iron, magic does not sense it, they would probably recover only 50% of it, increasing the cost to $22 per pound.
Why would they recover only half? They know where they put it, they can see it coming down, and as long as they keep putting it in the same place it'll land in much the same place.
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