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Old 03-01-2023, 02:18 PM   #27
Turhan's Bey Company
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Default Re: Old CW vs New CW

Quote:
Originally Posted by Vulcan Stev View Post
Can some of these be ported to 6e?
So far as vehicles are concerned, not really. I mean, conceptually, sure, you can do something like that, but the whole basis of how vehicles are build and operate is entirely different. It'd be like taking spacecraft built with GURPS Vehicles rules and adapting them to a game of X-Wing. If you've got, say, a vehicle design in old CW which is built around flamethrowers or dropped weapons or a turreted laser, you can build a vehicle similarly built around flamethrowers or dropped weapons or whatever because all of those items exist in the new game. But don't expect it to feel like even remotely the same thing.

As for maps and counters, I imagine you'd need to work up a suitably scaled turning key, but that should be feasible, though you might need to come up with some way of dealing with very long ranges. New CW is built for Hot Wheels-sized cars on a typical dining room table. If you were to scale down to 1" counters, it's at least theoretically possible to shoot at things much, much farther away than the new CW accounts for.
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