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Old 10-31-2014, 05:20 AM   #14
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: New to GURPS and needs some guidance.

Quote:
Originally Posted by awarnock View Post
Hi yall! I'm a Pathfinder player who's recently got the itch to run a sci-fi campaign with mechs, starships, aliens, and mercenaries (No Amorphous blobs of carbo-silicate, though.) I've looked and from what I can see, GURPS is probably going to be the best system for what I want, which is a mashup of cyberpunk, space opera, and real-robots mecha.

That said, I've never played GURPS before and the only place I know of that might even have a group is an hour and a half away. What would be a good way to get my feet wet? I have the Basic Set (both volumes), and I understand the How to be a GURPS GM book is a good place to start as well. Is there anything that I would need, or anything that would make my life easier as a GM, beyond that?

Thanks in advance, and I hope that this isn't too annoying to everyone. :D
Is it the best system for you?

I ONLY GM GURPS at the moment so while I would use it, im not sure if its for you.

A mashup of cyberpunk, space opera and real robots mecha?

How cartoonish? How real*?

Depending on your answers I might even go with Toon for Ghost in the Shell or Feng Shui 2 for the matrix


Just run yourself a few GURPS combats etc and see if its for you.


* and by real I mean as much to its own internal integrity.
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