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Old 12-21-2020, 12:46 PM   #40
RedMattis
 
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Join Date: Jun 2006
Location: Sweden, Stockholm
Default Re: [Basic] Advantage of the Week: High Pain Threshold and Supernatural Durability

Quote:
Originally Posted by AlexanderHowl View Post
Why depend on supernatural abilities when mundane advantages/skills are sufficient? A specialist with DX 12, Craftiness 4, and Stalker 4 could have Stealth-30 for only 120 CP total. They could walk past a pack of guard dogs and an array of closed circuit security cameras without any particular difficulty, even if they were carrying Heavy Encumbrance. Conversely, a character would need to actually spend more CP to get the same stealth benefits from Invisibility, though Invisibility is more generally more useful in combat.
I think you are misunderstanding. A supernatural setting doesn't need to be overly cinematic, and if this is the case then very high skill levels are forbidden as a setting rule. Meanwhile in a cinnematic non-supernatural Kung-Fu movie I might let people run around With Staff-20, but I absolutely wouldn't let PCs take advantages like "Growth".

Something like the Castlevania Netflix show would certainly have some people with very cinematically high skills, mixed with incredible powers.

Meanwhile the Dean Brothers in the early* seasons of Supernatural has very mundane DX-based skills, but incredible supernatural powers are involved. You don't see anyone somersaulting in fights, but spooky monsters like demons can be strong enough to push open the pressurised doors of an in-flight aircraft. The brothers generally deal with this using their knowledge of the occult and deus-ex-machina thinking on their feet.

*Didn't watch it to the end, so I don't know if it changed and they started ninja-ing around.
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