Quote:
Originally Posted by Pmandrekar
How hard do your SF campaigns run? Do you have a strong preference for one extreme or another?
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Let's analyze the data on what I've run:
Kafer Outbreak (2300 AD): Generally hard sf in spirit, but with stutterwarp FTL: call it +1
Uplift (GURPS): Focused on trade, alien cultures, practical jokes, sex, and personnel problems on a merchant starship: 0
First Contact (GURPS): Based on one paragraph in Olaf Stapledon's The Star Maker; focused on diplomacy and potential inter planetary war; no FTL, but assumed that entire planets could be launched into interstellar space: +1
Whispers (GURPS): Private investigators in the Montréal of Transhuman Space: no FTL, and serious worldbuilding: somewhere between +1 and +2
I'd say that I tend toward the "hard SF" side, but I'm not necessarily focused on the tech, and I may allow one "impossible assumption" such as FTL. So called it midway between firm and hard, maybe.
Bill Stoddard