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Old 12-05-2016, 06:31 AM   #11
WaterAndWindSpirit
 
Join Date: Oct 2014
Default Re: [Basic] Skill of the week: Strategy and Tactics

Quote:
Originally Posted by Phil Masters View Post
I've used the Martial Arts "re-rolls" rule in a fight scene in a Banestorm demo game, but as this involved a PC team leader with Tactics and an opponent rolling on default, it turned out to be too generous - it could easily give the PCs half-a-dozen re-rolls in a rather small fight. I might use it but tone it down a bit in other games. Giving the side with superior tactical thinking one or two re-rolls in an abstracted non-mapped fight scene should be a fully adequate way of representing that advantage.
Out of curiosity... Were they fighting a street gang? A raider gang? The ADVENT Administration? Even cops serving arrest warrants against somewhat dangerous suspects should have a field commander with at *least* 12 in Tactics (ADVENT are a special case), SWAT should push it to at *least* 14. Of course, if you have trained PCs fighting untrained opponents, by all rights it *should* result in a complete slaughter, unless fighting untrained but superhuman opponents with a group of normal humans PCs.
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