Quote:
Originally Posted by Varyon
The famous story is about doors made of an incredibly resilient and/or magic-proof material to force characters to get in the way the module designer wants them to, and the PC's opting (once they find a way in, probably still in a manner the designer didn't anticipate) to remove the doors and take them back to town, selling them for more than the dungeon's treasure was worth.
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I've done that. I'm sure it wasn't the only case, but it was fun.
One that was even more amusing was an AD&D game where a vast treasure was all in copper coins. This was intended to annoy us, and it did, but we removed it anyway, and then kept quiet about it for a while. Then we sold it as bulk refined copper, by weight, and got about twice the coinage value, because that DM didn't check his arithmetic.