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Originally Posted by Saint
But if I read the main point right, if the total effort that goes into planting, harvesting, preserving and preparing food is about the same as the effort that goes into conjuring it up as needed, then I don't see why you can't justify populations in your game world roughly equal to IRL examples.
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Oh, sorry, I was trying to say the opposite. The idea is that the time a, say, chef spend on making a meal (15 to 30 minutes) stays the same, but everything else is thrown out the window because the planting, harvesting, preserving, preparing, cooking, etc is all thrown into that time period of 'creating a meal'.
Quote:
Originally Posted by DaosusLeghki
In that time period, 90% of people are farmers. The remaining ten percent account for all professionals, merchants, clergy, soldiers and rulers. If no one has to grow food, research and productivity explode.
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Yeah, that was the big thing I was noticing brought up a lot as a part of our own history. That would happen right out the gates.