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Old 04-12-2021, 02:25 AM   #4
kirbwarrior's Avatar
Join Date: Jun 2010
Location: Dreamland
Default Re: Create Food and it's effect on infrastructure

Originally Posted by Saint View Post
But if I read the main point right, if the total effort that goes into planting, harvesting, preserving and preparing food is about the same as the effort that goes into conjuring it up as needed, then I don't see why you can't justify populations in your game world roughly equal to IRL examples.
Oh, sorry, I was trying to say the opposite. The idea is that the time a, say, chef spend on making a meal (15 to 30 minutes) stays the same, but everything else is thrown out the window because the planting, harvesting, preserving, preparing, cooking, etc is all thrown into that time period of 'creating a meal'.

Originally Posted by DaosusLeghki View Post
In that time period, 90% of people are farmers. The remaining ten percent account for all professionals, merchants, clergy, soldiers and rulers. If no one has to grow food, research and productivity explode.
Yeah, that was the big thing I was noticing brought up a lot as a part of our own history. That would happen right out the gates.
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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