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Old 04-04-2020, 08:34 PM   #5
Join Date: Apr 2019
Default Re: Gameplay balance issues?; Talents in place of skills

Originally Posted by kirbwarrior View Post
Ah, my apologies. The new proposal is that you figure out skills costs as usual, then for every skill other than the most expensive, divide price by 4, effectively making every skill after the first cost 1 pt per level. This change makes skill costs line up close to Talents and would likely replace them (The side benefits could likely still be bought).

Instead of making IQ looks much better at five skills, it directly compares at 17 skills. And only once you have 37 skills is it better to increase all (non ST) attributes or get Omnitalent.
I think I see what your going for, but Im having a lot of trouble following the math and the why its desirable (from the perspective of GURPS "basic" anyway).

It looks like your trying to sort of create a "leveling" type aspect? Sort of once you earn X number of points all your skills go up one? Is that sort of what your going for?
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