Quote:
Originally Posted by Varyon
Could be interesting, particularly given that the characters explicitly have psychic abilities. There would be oddities, however - using GURPS as an example, if I saw that my next roll was going to be an 18, I'd try to do something relatively inconsequential but that would call for a roll in order to "use up" that bad roll ASAP, while if I saw that my next roll was going to be a 3, you'd best believe I'm going to try to avoid taking action until I can do something really impressive
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I've met something like this in another RPG, though I can't remember which: as a good/bad side effect of something else, "your next roll" becomes a critical or a fumble.