Re: Cast out of HTH
Oh, yes, that's right with one caveat. When it's a duplicate, you can cast it into the same hex as the original but then one of them must immediately move. The purpose of that special rule, as I see it, is that the duplicate overlays the original and then one moves out and you can't tell which one.
If the original is pinned, the original can't move out and I'd think neither can the duplicate, since he is sharing the same space for an instant. Thus, poof goes the duplicate and 2 ST is wasted.
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