Re: 4e Cybernetic/Implant Question
I almost forgot. The reason why there is a real "fear" that buying new implants after the game starts can be hazardous, stems from one incident, in which a player decided to get skip and chip slot implants. The doctor rolled an 18 on his surgery roll, and failed his skill saving roll from the crit failure - and the player's character started to go insane as a consequence. The slots were removed to save his life, but not all things go smoothly when the dice are being rolled.
;)
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