Re: [HT] Grenades fuse
Grenades and by extension explosives do add a lot more rolls. Most of my games grind to a halt when things explode.
You need to calculate SEPARATE damage for each person in the blast. You roll dice once, but you need to figure out the damage for each person separately using formula of Damage/(3*<range from target to explosion in yards)
Even for 5 people thats' 5 separate calculations you have to do.
If then the explosion has shrapnel, you need to decide how many people are in the blast, roll 3d6 against 15 modified by range and stance for each person, calculate how many pellets each person is hit by, calculate hit locations of these pellets etc...
for 5 people, hit by 3 shrapnels, it's 4 3d6 rolls per person and 3 damage rolls per person for total of 35 rolls just to see if that group of people you grenaded dies.
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