Quote:
Originally Posted by Skarg
Yeah, that's how GURPS Magic works. It's a nice dilemma / option, as long as there is no Healing spell...
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Actually, thanks to our previous discussions on healing spells and healing in general, I affixed that "natural healing" condition to the ST use and damage that resulted. I guess I need to change it to read, "Cannot be healed by physickers, potions or healing spells. Must heal at the normal rate of 1 point for each two days of bedrest." That was what I intended for it to mean. It seemed appropriate, as the damage is not to a specific limb or organ, but is system wide damage all over the body. A loss of life force if you will, that you only get back over time.