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Old 07-23-2019, 03:51 PM   #44
Skarg
 
Join Date: May 2015
Default Re: IQ to power spells

Quote:
Originally Posted by Steve Plambeck View Post
Two 40 Point Wizards under two different Mana limiting systems:
MV limit=IQ: ST 11, DX 12, IQ 17 can power 17 points of spells before rest
MV limit=ST: ST 11, DX 12, IQ 17 can power 11 points of spells before rest

Now we're skewed 6 points. Earthshaking? YMMV! Not many wizards in my experience get to 40 AP anyway, and they might put a little more XP on increasing DX or ST -- I know mine did -- making the final IQ lower than the one in the example above.

Let's look at this 40 Point wizard instead:
MV limit=IQ: ST 12, DX 14, IQ 14 can power 14 points of spells before rest
MV limit=ST: ST 12, DX 14, IQ 14 can power 12 points of spells before rest
Hmm, I'm thinking more of the differences between, in the IQ-gives-mana system:
ST 12, DX 14, IQ 14 can power 14 points of spells before rest
ST 10, DX 14, IQ 16 can power 16 points of spells before rest
ST 11, DX 12, IQ 17 can power 17 points of spells before rest
ST 8, DX 12, IQ 20 can power 20 points of spells before rest

Not only can the higher-IQ wizards cast more spells, but they can also cast much more powerful spells. There are few reasons for them to put points in ST except to be able to survive a bit more injury.

Add apprentices, staff mana, and/or powerstones to the situation, and the higher-IQ wizards look better and better.


Similarly:
ST 11 DX 12 IQ 9
is a good apprentice design, but there's much less reason for apprentices to value putting points in ST if mana is based on IQ.

And considering 32-point arena balance, there would be even less incentive to put points in ST. A good balanced arena wizard in the original Wizard might be:
ST 10 DX 11 IQ 11

but:
ST 8 DX 12 IQ 12
is almost as good as a wizard in the original system who has:
ST 12 DX 12 IQ 12

The only disadvantage is they can survive 4 less points of injury, but unless it's a one-on-one duel with no blocking terrain and no Courtesy Rule in effect, if your wizard's strategy involves getting injured, I'd say they need a strategy rework.
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