Re: 4e Cybernetic/Implant Question
I've not worked with cybernetics, but my understanding is that they are basically meta-traits you slap on a template and the PC pays points. If need be, they miiight want a gadget limitatiom if it can be specifcally broken (attacking a bionic arm) or stolen ("I'm gonna need that guy's leg. That dude there. I need his prosthetic leg."). Otherwise it's generally just a trait the character buys.
Part of acquiring one in play may require an operation that costs money, though. That's ultinately up to the GM, though.
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