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Old 09-06-2021, 11:03 PM   #5
Michael Thayne
 
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Join Date: May 2010
Default Re: Campaign idea: the Shattered Lands

Quote:
Originally Posted by isf View Post
Stranded military units
Nomadic refugees
Wizard laboratories (like military research bases but with magic)
Dimensional rifts (active, recently closed, waiting to open)
Supply caches, abandoned caravans, crashed ships
Places of power (new, old, or twisted)
These are some good suggestions, particularly because you're reminding me that there should be things that pull PCs into the wilderness, beyond just possibility of grabbing some farmland.

Quote:
Originally Posted by Dalin View Post
  • Variations in mana, sanctity, and nature’s strength.
  • Terrain or biomes that don’t belong. Glacier in a jungle. Swamp in a desert. Etc.
  • Fae portals with plenty of mischief.
  • Areas of wild magic where spells have side effects or unexpected results.
  • Minefields or booby traps from the war.
  • Gravitational anomalies.
Fae portals could be interesting, though I feel like as-is DFRPG doesn't have enough examples of hostile fae (though I could take a second gander at the Nordlond books, which emphasize fae a lot). As for minefields/booby traps, I should come up with some good examples of magical traps / curses that make sense to place on a wide area. Unless I want to go with literal minefields, like the TL4 land mine in Low-Tech.
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