Quote:
Originally Posted by kirbwarrior
Mind, Origins Magnet in Supers can give you this power for negative points.
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For those who are interested, this is on p32 of Supers, under Weirdness Magnet.
Quote:
Originally Posted by kirbwarrior
Just define it as you being an impulsive mad scientist ;)
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Other ways to define it include having 'radioactive' powers that occasionally empower others (possibly as a Temporary Disadvantage limitation on one or more specific abilities), having a magical Ally or Patron (or Enemy!) that will often empower those around you for mysterious reasons, having power-granting chemicals in your blood or other bodily fluids, and perhaps a few others. You could build an entire superteam and/or campaign starting with someone like this. Might be fun. Do we have a New Supers Setting Seeds thread, or something similar?