Re: Hair Growth magic item considerations
My default method of limiting magical effects on the economy is to treated all magically created materials as conjured, so I'd just have all wool or hair just poof out of existence once cut free. Still good for a prank, though.
Anyway, a society with such items (and I'm not running the world so its not poofing out of existence) would likely experiment with every hairy animal around to see if anything has better fur than wool. Such a society may have very strange herds and textiles. Blankets woven of "tiger wool" for example.
The choke point on production would be the weavers, so a single fairly small herd might be all an entire city might need.
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