View Single Post
Old 08-13-2020, 01:20 PM   #9
maximara
On Notice
 
maximara's Avatar
 
Join Date: Aug 2004
Location: Sumter, SC
Default Re: Martial Arts Style Talent

Quote:
Originally Posted by Anders View Post
Looking through the Martial Arts, some of them work well as Talents. These Talents would probably not represent an innate aptitude but rather extreme training and would give a bonus to the skills mandatory for the style, rounded out with Cinematic skills in a campaign that use it. Not all of them would fit - you would need at least 4 skills to motivate a Talent - but it would be an interesting addition. And probably give a reaction bonus to other practitioners of the style.

For instance, the High Medieval Knightly Combat Talent would be:

High Medieval Knightly Combat
5 points
Axe/Mace, Broadsword, Lance, Riding (Horse), Shield, Wrestling.
Reaction Bonus: Other practitioners of the style.
It might synerigize a little too well with the three Knightly Mounted Combat Martial Arts Styles (4e Magic Arts) especially in a cinematic campaign.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number.
maximara is offline   Reply With Quote