View Single Post
Old 05-01-2021, 04:26 PM   #1
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Seeker in the dungeon

The Seeker spell (Spells, p. 45) "leads you" to the subject if it is within a mile. How do you all interpret how the spell leads the caster? Does a sense of the direction and distance suffice? On the surface world, I would think so. You're in the Woods of Woe and you discover the the Villain of Vileness is approximately 500 yards that way. What about in the dungeon? Would the spell help you figure out which way to go if the right way is in the wrong initial direction?

I'm leaning toward just sticking with distance and direction plus the vision of the location and not permitting it to literally lead the PC there in terms of directing them through a potential labyrinth. If they want to receive multiple directional pings (to triangulate), then they can cast Trace or have a second caster cast Seeker. (Since you can only cast it once per week per subject.)

Thoughts?
Dalin is offline   Reply With Quote