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Old 08-07-2019, 04:38 PM   #13
Prince Charon
 
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Join Date: Dec 2012
Default Re: [Banestorm] Yrth as a Psionic setting

Lambard the Cheerful, 2019

Age: 27

Attributes

ST 11 [10]; DX 13 [60]; IQ 12 [40]; HT 10 [0]

Secondary Characteristics

HP 11; Will 13 [5]; Per 12; FP 10

Social Background

Languages: Northland (Native) [0]; Anglish (Accented) [4]; Dwarvish (Accented/Broken) [3]; Elvish (Broken) [2]; Sahudese (Broken/None) [1].

TL: 3^

Cultural Familiarity: Nomad Lands [0]; Christian region [1]; Dwarves [1].

Subtotal: 127


Advantages

Clerical Investment (Loki) [5]
Status 1 [5]

Coincidence (Nuisance Effect: Must speak or gesture, -5%; Pact (Ritualism), -5%) 1 [25]
^ Coincidence (Alternative Ability of Coincidence; Emergencies Only, -30%; Pact (Ritualism), -5%) 1 [4]
^ Adjustment 5 (AA of Coincidence; Nuisance Effect: Must speak or gesture, -5%; Pact (Ritualism), -5%) [5]
^ Curse 3 (AA of Coincidence; Nuisance Effect: Must speak and gesture, -10%; Pact (Ritualism), -5%) [5]
^ Second Chance 2 (AA of Coincidence; Pact (Ritualism), -5%) [5]
^ Suggestion 4 (AA of Coincidence; power limitation changed from 'Telepathy, -10%' to 'Probability Alteration, -10%'; Hearing-based (Target's Hearing), -20%; Nuisance Effect: Only on people who share a language with me, -10%; Pact (Ritualism), -5%) [5]
^ Weather Control 1 (AA of Coincidence; Nuisance Effect: Must speak and gesture, -10%; Pact (Ritualism), -5%) [4]
Combat Sense 2 [48]
Probability Alteration Talent 2 [10]
Protected Power (Probability Alteration) [5]

Perks

Shield-Wall Training. [1]
Skill Adaptation (Combat Sense is based on DX). [1]
Sure-Footed (Uneven). [1]

Subtotal: 129


Disadvantages

Chummy [-5]
Code of Honor (Northman's, Loki variant) [-9]
Disciplines of Faith (Ritualism) [-5]
Trickster (12) [-15]
Weirdness Magnet (Probability Alteration, -10%) [-14]

Quirks

Always smiling, save in the most extreme circumstances. [-1]
Open follower of Loki. [-1]
Particular about his mead. [-1]

Subtotal: -52


Features

Religious Ritual (Nordic) is a Complementary Skill for all psi skills. [0]


Skills

Acrobatics [DX/H] [1] 11
Acting [IQ/A] [2] 12
Animal Handling (Canines) [IQ/A] [1] 11
Animal Handling (Equines) [IQ/A] [1] 11
Area Knowledge (Nomad Lands) [IQ/E] [1] 12
Axe/Mace [DX/A] [2] 13
Boating (Unpowered)/TL3 [DX/A] [1] 12
Body Language [Per/A] [2] 12
Bow [DX/A] [1] 12
Brawling [DX/E] [1] 13
Camouflage [IQ/E] [1] 12
Carousing [HT/E] [1] 10
Climbing [DX/A] [1] 12
Detect Lies [Per/H] [4] 12
Diplomacy [IQ/H] [4] 12
Disguise/TL3 [IQ/A] [2] 12
Escape [DX/H] [4] 13
Exorcism [Will/H] [2] 12
Fast-Talk [IQ/A] [4] 13
Gambling [IQ/A] [2] 12
Hiking [HT/A] [4] 11
Knife [DX/E] [1] 13
Knot-Tying [DX/E] [1] 13
Literature (Oral) [IQ/H] [2] 11
Mind Block [Will/A] [2] 13
Navigation (Land)/TL3 [IQ/A] [1] 11
Observation [Per/A] [1] 11
Occultism [IQ/A] [1] 11
Pickpocket [DX/H] [2] 12
Religious Ritual (Nordic) [IQ/H] [4] 12
Seamanship/TL3 [IQ/E] [1] 12
Shield [DX/E] [1] 13
Singing [HT/E] [1] 10
Survival (Woodlands) [Per/A] [1] 11
Symbol Drawing (Futhark) [IQ/H] [2] 11
Theology (Nordic) [IQ/H] [4] 12
Tracking [Per/A] [2] 12
Traps/TL3 [IQ/A] [4] 13
Weather Sense/TL3 [IQ/A] [1] 11
Wrestling [DX/A] [2] 13

Adjustment [IQ/H] [4] 14*
Coincidence [IQ/H] [4] 14*
Combat Sense [DX/H] [4] 15*
Curse [Will/H] [2] 14*
Second Chance [IQ/H] [1] 12*
Weather Control [IQ/H] [1] 12*

* Includes +2 from Probability Alteration Talent.

Subtotal: 91

Techniques
Counterattack (H) Axe/Mace-5 [6] 13
Feint (H) Shield-0 [2] 14
Hook (H) Axe/Mace-5 [4] 11

Delayed Effect (H) Curse-5 [2] 10
Evil Eye (H) Curse-4 [2] 11
Remove Curse (H) Curse-1 [2] 14
Transference (H) Second Chance-10 [4] 5
Faster Onset (H) Weather Control-8 [2] 5
Thunderbolt (H) Weather Control-7 [4] 8
Unsupervised Change (H) Weather Control-10 [2] 3

Subtotal: 30

Total: 325


Equipment

Axe
Medium round shield
Spagenhelm
Good clothes
Sturdy boots

Notes

I'd trim his skills, but there's a limit to how much that can help, and I'd have trouble deciding which ones it makes sense for him to have at default, or as part of a Dabbler perk.

The 'Evil Eye' technique allows the user to afflict a Curse at range, through eye contact. Thunderbolt works mechanically mostly like the EK version, but fluffwise, it works by making it very, very likely that the target will be hit by a bolt of lightning from the storm that the user is controlling. Lambard's Suggestion ability works mechanically rather like to the Telepathic ability of the same name, but fluffwise can be thought of as a highly specialized form of Adjustment or Coincidence: He makes it very, very likely that the target will agree with him.

The variant of the Northman's Code of Honor used by Loki's followers is somewhat more loose in regards to lying, and using subterfuge. A lot of Loki-worshipers develop negative reputations because of this, something Lambard has managed to avoid... so far.

Lambard is an example of my concept of a Nomad Lands Mystic in this setting. He's a pretty powerful adventurer, but tends to run into all the strange stuff in his travels - of course, to him, that's just Loki's way of making life interesting, and not something to complain about.
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Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted.
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