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Old 04-06-2021, 08:22 PM   #10
DeadParrot
 
Join Date: Apr 2012
Default Re: Old School Renaissance?

As one who played OD&D in the late 70's, I don't miss the random character stat generation. Roll 3d6 six times, no stat higher then 11. Next person rolls same dice six times, no stat lower then 12. What I do miss is the feeling that the characters have some control over their lives. Many of the modern 1-20 adventure paths seem like poorly disguised movie scripts where most of the action is pre-determined. "After accepting the mission to rescue the prince, the PCs exit town to the north until scripted encounter 1. After defeating the encounter the PCs continue until scripted encounter 2. After defeating the encounter and finding the key, the PCs soon arrive at the dungeon.... ".

Most of the campaigns in the early days were ad-hoc short missions often punctuated with a run through a freshly purchased module perhaps with a session of wandering around the countryside using the random encounter tables. Often, the GM would let the players choose what the next adventure was going to be.

After our Pathfinder sessions were paused due to Covid, we started up a TFT game over Roll20. We have gained 2 players attracted by the relative simplicity of TFT ruleset and the GM running a non-scripted adventure.
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