Quote:
Originally Posted by ericthered
Daymar sends his mental command at a mess-mate close to the serving window that leads to the kitchen. The man quickly leaps the counter in the kitchen. Daymar's mess is one of ones with six doors out of the room, so the security folks are spread out covering all of them. Shouting breaks out, the room starts pointing and half standing, and some security go after the guy, while a few others try and keep an eye on the room. The people who know (maybe?) what Daymar looks like are among those who turn to give chase.
The runner makes it out of the kitchen, but he has a scant chance of making it out of that compartment: its stuck between the rocket engine, the hyperdrive, and missile storage. The only way in or out is going up or down, and it lacks the circular structure found in the storage areas of the ship.
What will Daymar do next?
|
Day will send another instruction to the runner, "run and hide", and then release control in favour of more opportunities to cause chaos. He will look for someone half standing that could get in the way of one or more of the security personnel, trying to send an instruction "stand up and thrust back your chair."
[188] 20-12-06 18:01:42 CET
Suggestion to one of the half-standing crew
3d6 <= 16
3 + 3 + 2 = 8 ... success by 8, minus any range penalties (can absorb -1 of range penalties from high skill without decreasing MoS).
Edit: While observing the turmoil, Day will nudge Pothi with his elbow,
"What do you think's going on?"