Re: Ideas for Yrth
Things I do with Yrth...
I change the magic around. My usual choice is RPM without the ability to improvise spells: you have a spell book/ list of spells you know and while you can freely research and learn a new spell without spending points or that much money really, it still takes time.
In my multiverse, Yrth is the home world of the dragons, who once used a form of travel not unlike astral projection to dominate a cross-world empire. The banestorm was derailed by a small band of conspirators from its orginal purpose to lock the dragons on a single world.
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Be helpful, not pedantic
Worlds Beyond Earth -- my blog
Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
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