Quote:
Originally Posted by Rupert
one or more points of energy in the spell, to a maximum of
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On possibility here, if one opts to read "maximum" as describing "more points" rather than the collective statement "one or more points", then that could at least be ground to allow 1+Magery on the 1st turn, if sadly not the extra ones.
This would at least give one small damage benefit to that first 0>1 improvement for Concussion.
I don't even know why we need the 'minimum 1 per turn at magery 0' policy now that Magical Styles introduced Power Casting. We don't need the rule to allow missile damage w/o magery 1+ if we just require them to get the Power Casting perk.
Another option is to just borrow Thaumatology's magery-free suggestions for penalties for Ritual Magic: be -1 to your roll per 10 points advantages you are missing. This lets magery 0 guys cast 1/turn missile spells at -1 to skill or 10/turn missile spells at -10 to skill.