Re: Diffuse body of swarm with scatter enhancement, and AOE attacks (Mainly Explosion
I think the problem you're talking about is how the damage per hex isn't consistent, so I guess what you'd need to do is calculate it in "rings". Count the number of hexes which take a certain amount of damage from the blast radius which the swarm is occupying, then calculate what % of the swarm's overall mass those hexes are, and that's what you multiply the damage by.
You then do that for each ring as you spread out and reduce the damage, I guess? I don't know if there's really any simple formula for it.
